Why does your project exist?
Why does your project exist?
Throughout history the purpose
and use of media has shifted rapidly. Whether it's used for educating, raising
awareness, entertaining or testing out a new technology and style.
Everything in media has a
purpose.
So, here's this week's questions:
🌟Why
does your project exist and what do you want to say to your audience?
🌟How
does your project concept fit into the larger media landscape of similar
projects and why will your project stand out/be relevant etc?
There's
a lot to unpack here but let's start with how my project came to be. To begin
we were assigned with the task of creating a walking simulator of sorts in a
way that tells a story through its environment and creative choices. As the
main aspect is storytelling, we wanted to have a clear sense of an exposition,
rising action, climax and resolution. We also wanted a clear theme and message
that was in some way relatable to our audience. Likewise, after various
brainstorming and altercations we decided to tell a story exploring a parent
and child relationship along with following the mind and emotions of a child
that's being neglected. We figured that the idea of childhood, relationships
and the mind are things that all humans experience and likewise will connect
with our audience.
Talking
about our audience we at first wanted our audience to feel fully involved in
the story by having multiple interactions and the memories in first person POV
but we decided to scale back and have you be able to walkthrough and watch the
memories play out. Nevertheless, we still want our audience to feel involved by
having them within the scenes. Though I feel it would be a lot more impactful
if it was paced out a bit better, but we only have so much time.
Commonly the main form of media that is used to raise awareness or provoke emotion are films rather than video games. As games are more used with the intention of escaping reality and connecting with others. However, this doesn't mean they don't. For instance, Whisper of a Rose, This war of mine, Deux Ex, Flower, Elude, Watch Dogs 2, Unravel, The last of Us: Left Behind, Papo y Po,
Depression quest, Shelter, The
way of life. (TeachThought Staff, 2016)
Just like my last blog's example.
That Dragon, Cancer is a great example of a game that almost solely focuses on
raising awareness. However, I do feel our project leans more into exploring
emotion than raising awareness.
Lastly, we plan to make our
project stand out by using artistic conventions like changing styles from realistic
to cartoony, colour, symbolism, layout, lighting and so on to help further our
story and message.
Elmhurst Univeristy. (2019). [light bulb]. elmhurst.edu. https://www.elmhurst.edu/wp-content/uploads/2018/12/5-skills-project-management-degree-elmhurst-college-infographic-thumb.jpg
TeachThought Staff. (2016, June 13). 14 video games that tackle important social issues. TeachThought. https://www.teachthought.com/technology/14-games-tackle-important-social-issues/
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